Bite Sized Critic: Overwatch Maps

Currently, there’s only three types of maps: Capture/Defend two consecutive points, King of the Hill on a single target location, and Escort/Stop the ridiculously slow-moving vehicle. All are randomly used for the one online matchmaking playlist. Each team on each map only has one spawn point, so when the objective’s on the other side of the map and you’ve died quickly a couple times, the boredom of empty map traversal sets in, not to mention the lack of actual in-game soundtrack or solo character commentary. In addition to this, 50% of maps include some one-entrance chokepoint that can be virtually impossible to pass through against a skilled team. It feels like Halo’s maps, except half the roster can’t jump, and most of the side hallways were removed.


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